<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-415264692059310673</id><updated>2011-04-21T18:23:58.575-07:00</updated><title type='text'>Wind Work</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://zodiaccogency.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/415264692059310673/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://zodiaccogency.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Code</name><uri>http://www.blogger.com/profile/10127257432082012157</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-415264692059310673.post-8195388716940435166</id><published>2009-05-26T12:16:00.001-07:00</published><updated>2009-05-26T12:27:48.387-07:00</updated><title type='text'>Game Development class project</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3urdc3I/AAAAAAAAABU/EhgGzXIl38g/s1600-h/Screenshot4.png.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3urdc3I/AAAAAAAAABU/EhgGzXIl38g/s320/Screenshot4.png.png" alt="" id="BLOGGER_PHOTO_ID_5340214584321864562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3ivsaeI/AAAAAAAAABM/4aZJ83wgW5s/s1600-h/Screenshot3.png.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3ivsaeI/AAAAAAAAABM/4aZJ83wgW5s/s320/Screenshot3.png.png" alt="" id="BLOGGER_PHOTO_ID_5340214581118396898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3ZQM8yI/AAAAAAAAABE/oh25RnN9rk0/s1600-h/Screenshot2.png.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3ZQM8yI/AAAAAAAAABE/oh25RnN9rk0/s320/Screenshot2.png.png" alt="" id="BLOGGER_PHOTO_ID_5340214578570392354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3AmirOI/AAAAAAAAAA8/w0wmKqdTw8s/s1600-h/Screenshot1.png.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3AmirOI/AAAAAAAAAA8/w0wmKqdTw8s/s320/Screenshot1.png.png" alt="" id="BLOGGER_PHOTO_ID_5340214571953204450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Soooo... haven't been working on any VERGE projects. But I thought I would share with you my little game engine demo project that I made for my first game development CS 321 assignment. It's really, really short. These screenshots are basically the whole thing. Plus a menu. Plus a parallax background. It made be appreciate what VERGE already does for you with its map and tiling system.&lt;br /&gt;&lt;br /&gt;You'll need python:&lt;br /&gt;&lt;a href="http://www.python.org/ftp/python/2.5.4/python-2.5.4.msi" target="_blank"&gt;http://www.python.org/ftp/&lt;wbr&gt;python/2.5.4/python-2.5.4.msi&lt;/a&gt;&lt;br /&gt;and pygame:&lt;br /&gt;&lt;a href="http://www.pygame.org/ftp/pygame-1.8.1release.win32-py2.5.msi" target="_blank"&gt;http://www.pygame.org/ftp/&lt;wbr&gt;pygame-1.8.1release.win32-py2.&lt;wbr&gt;5.msi&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And here's the game itself:&lt;br /&gt;&lt;a href="http://groups.google.com/group/spontans/web/gmae.zip?hl=en"&gt;gmae.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Our next project, which I'm working on right now uses Blender. And our third one uses an interactive fiction engine called Inform 7, which I'm pretty excited about.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/415264692059310673-8195388716940435166?l=zodiaccogency.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://zodiaccogency.blogspot.com/feeds/8195388716940435166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=415264692059310673&amp;postID=8195388716940435166' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/415264692059310673/posts/default/8195388716940435166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/415264692059310673/posts/default/8195388716940435166'/><link rel='alternate' type='text/html' href='http://zodiaccogency.blogspot.com/2009/05/game-development-class-project.html' title='Game Development class project'/><author><name>Code</name><uri>http://www.blogger.com/profile/10127257432082012157</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_xPLl_gHw2Hg/ShxA3urdc3I/AAAAAAAAABU/EhgGzXIl38g/s72-c/Screenshot4.png.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-415264692059310673.post-6821627956361885299</id><published>2009-01-15T15:06:00.000-08:00</published><updated>2009-01-15T15:25:23.699-08:00</updated><title type='text'>Coding along with Code</title><content type='html'>Hi guys, I'm working with Syn and Rockstar to save face on our failed Compo game by building it up into a &lt;del&gt;failed&lt;/del&gt; respectable normal game. I'm in the process of "porting" the VC code that I wrote over to LuaVerge.&lt;div&gt;I'm really liking Lua, and transcribing the code that I already wrote has been a great way to learn the syntax and the ins and out of a new language.&lt;/div&gt;&lt;div&gt;Overkill, you've been a tremendous help to me. I left your Learn Lua page open in Chrome for like a week. And I've been using your vx library almost exclusively, it does a great job of OOing all the v3 stuff. (I even added BlitEntityFrame to the Image object!) Kildorf and Overkill, please mash together your Lua libraries! I believe the term for a library like that is "the unstoppable juggernaut of the VERGE universe."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Keep watching this blog for further updates.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Love,&lt;/div&gt;&lt;div&gt;Chris "Code" Odlaug&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/415264692059310673-6821627956361885299?l=zodiaccogency.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://zodiaccogency.blogspot.com/feeds/6821627956361885299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=415264692059310673&amp;postID=6821627956361885299' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/415264692059310673/posts/default/6821627956361885299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/415264692059310673/posts/default/6821627956361885299'/><link rel='alternate' type='text/html' href='http://zodiaccogency.blogspot.com/2009/01/coding-along-with-code.html' title='Coding along with Code'/><author><name>Code</name><uri>http://www.blogger.com/profile/10127257432082012157</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry></feed>
